After a major patch, taking too long with the quest to stop the mutants will no longer result in a hard game over(there's still a time limit for finding the water chip, though), but you will receive the worst possible ending for many of the communities.
#Fallout 1 super player mod mod#
You don't need to use features you think are overpowered, but it's the best mod I know.This Video Game contains the following tropes: The weapon walls display the unique over the base model if you have both. I took some (surprisingly low-res, it looks better ingame) pictures in a recent thread here, have a look.
Oh, and you have two modes - be able to use everything as is, or unlock fuel needs to power your hideout and do a minor quest at some point. It places a vault home just south of the Khan's red rock canyon entrance.įeatures include increasing decorations as you complete quests, a magazine/book display, sleeping chamber with bed, workbenches, storages, a hidden room with 3 new unique low-caliber weapons, a greenhouse (after 6 days of planting - if you had the seeds in the first place - harvest those plants every 2 days), a chemistry kit that allows detox or making a * random chem once a day, a water purifier with display shelf/storage, a chem display/storage, same for food and drink, a working stove and a machine that makes nuka-cola ice-cold if you want to play HC mode, an armory with ammo and weapons display shelves, misc storages and work- and reloading bench (there is an add-on mode for GRA weapons, sadly no displays for DLC weapons), companion quarters, a display room with mannequins and a trophy section, a snowglobe display, a teleporter device (if you really want it, I don't use that). Without a doubt, the underground vault hideout mod.